2.5.4 - Custom sprites and more


This patch includes a number of feature enhancements for custom levels. Here are some of the changes in 2.5.4.

Yes, we skipped some version numbers. There were some test builds in between this release and the last release, but they had significant bugs which needed to be resolved before release.

Custom Levels

Major Features

  • Various objects now support adding custom sprites! For objects that are animated or support more than one state, a sprite strip is included in the LevelEditor folder which you can use as a template.
  • Enemy objects can now be designated as “spawners”. Hook these up to switches and zones in order to spawn in enemies dynamically. (Supports both single-use and repeated spawning.)
  • Trigger zones can now be activated by objects other than the player entering the zone. (I.E. Push blocks). This enhances the possibilities for automation.

Minor Features

  • Added a new Special Block called Toggle Blocks. These behave similarly to the colored blocks, but do not depend on whether you have a certain buddy or not. Instead, they can be toggled on/off by activating them with a switch or zone.
  • Added a new Special Block for decor. This object is specifically designed to be used with custom sprites, and does not have any in-game function; it is just for aesthetics. For static sprites, it is recommended to use a custom tileset instead, but if you want animations this can be used since custom sprites on objects support multiple frames.
  • Switches can now be marked “silent” to prevent sound effects from playing when triggered. This is mainly meant for reducing noise when switches are triggered continuously or in an automated fashion.
  • Timer switches can now target other switches, as well as activate a different target when the timer expires.
  • Mechanical blocks can now “warp” when activated to instantly appear at their destination. This prevents avoids buggy behavior from setting the speed extremely high as it moved through objects.
  • Push blocks are no longer destroyed when leaving the room. This allows for improved off-screen automation.
  • Enemy projectiles no longer despawn when outside the player’s view in custom levels. This improves the options for designing sections where players must keep up with a projectile and jump off it.
  • You can now flip/rotate tiles from custom tilesets and they will display the same in game as they do in the Tiled editor.
  • Springs can now be stretched beyond their default size.
  • Boost rings now have a configurable speed boost value.

Bug Fixes

  • Moving ice blocks are far less deadly than they were before.
  • Fixed a crash when loading into a large map with light switches.
  • Fixed an issue when attaching to multiple nodes with a single tongue action.

Other

  • You can no longer change the resolution setting when in Fullscreen, as the resolution setting is ignored in this case anyway. Instead, the current fullscreen resolution will be displayed as grayed out text.
  • Some additional updates were made for Steam Deck, but that is not applicable to the itch build. If you are curious, check out the patch notes on Steam for details.
  • The update is available today for Windows, Mac, and Linux. iOS and Android will be updated in the near future, but only bug fixes are relevant since custom levels are not supported on mobile.

Final Notes

Quick reminder that the Level Editor for Frog Hop is completely free. If you want to try your hand at playing or creating custom levels, there is a whole toolbox of possibilities out there! There is also a video tutorial playlist to help you get started making your own levels. Our Discord server is always a great place if you need extra help or want to share your creations.

Files

Frog Hop 2.5.4 (Windows) 73 MB
14 days ago
Frog Hop 2.5.4 (Linux) 77 MB
14 days ago
Frog Hop 2.5.4 (Mac) 93 MB
14 days ago
Frog Hop 2.5.4 (Android) 84 MB
12 days ago
Frog Hop Level Editor 19 MB
13 days ago
Frog Hop Level Editor (Linux) 19 MB
13 days ago

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